My roster

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Shelly

Damage Dealer Common Trophies Supercut Bounty
38.3%Win rate on Supercut
6,241Games here
0.1%Pick rate
86Trust Score
99. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win rate 2.PopularityBreadthCounter safetyStar rate
Win rate 2.34.1 %
Popularity 63.0.80 %
Breadth 3.3% of maps
Counter safety 24.29.3 %
Star rate 43.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 298 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.

Win rate

08/16 — 38.8% from 4,251 appearances08/17 — 38.6% from 746 appearances08/24 — 35.4% from 945 appearances
38.8%08/16 35.4%08/24

Pick rate

08/16 — 1.5% from 4,251 appearances08/17 — 1.5% from 746 appearances08/24 — 1.1% from 945 appearances
1.5%08/16 1.1%08/24

Against whom

Direct duels in Bounty: how Shelly does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Shelly runs in 2 circles — whoever Shelly beats beats someone who in turn beats Shelly. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 56.3% 336 games Sprout 57.4% 122 games Gray 51.6% 285 games Kaze 48.0% 1,728 games Mortis 48.5% 923 games Grom 51.0% 241 games

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AgneeuIsSuee Legendary 23 38.2% 78.3%
2 KA RA FU RU Legendary 26 36.2% 65.4%
3 ☝️は Diamond 24 34.2% 58.3%
4 김븝말아김밥 Diamond 24 34.2% 58.3%
5 셀리로 플레까지 Mythic 40 34.0% 50.0%