For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 1 circle — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.4%
335 games
Sprout
64.3%
126 games
Carl
55.8%
278 games
Gray
53.4%
494 games
Mandy
53.2%
455 games
Pearl
53.7%
369 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 183 | 48.8% | 61.2% |
| 2 | 738 | Legendary | 68 | 48.1% | 75.0% |
| 3 | Noah>Luca | Masters | 188 | 45.2% | 55.9% |
| 4 | Dravenquixor | Masters | 48 | 43.9% | 72.9% |
| 5 | Olli 🩵 | Legendary | 38 | 42.9% | 76.3% |