For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 152 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Meeple counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.9%
1,642 games
Brock
54.8%
10,785 games
Tick
54.6%
3,342 games
Penny
53.5%
1,822 games
8-Bit
52.9%
2,331 games
Edgar
51.8%
7,915 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TK|Pasha|BS | Legendary | 53 | 39.2% | 60.4% |
| 2 | Kêdii♠️ | Legendary | 60 | 39.1% | 58.3% |
| 3 | 尺aphⱠàĐ 🤍🧸 | Masters | 31 | 38.8% | 71.0% |
| 4 | Itoshi Rin | Masters | 78 | 38.7% | 53.8% |
| 5 | NXT|ScarFace💘 | Masters | 46 | 38.4% | 60.9% |