For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 199 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Colt counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
59.3%
93,887 games
Chuck
57.4%
39,401 games
Mico
57.2%
42,039 games
Melodie
55.7%
23,354 games
Carl
55.5%
23,753 games
Jessie
55.3%
36,305 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moonlight | Legendary | 206 | 50.8% | 62.6% |
| 2 | ceejay❤️aims | Masters | 77 | 48.1% | 71.4% |
| 3 | fu | Legendary | 49 | 46.3% | 77.6% |
| 4 | Flash | Masters | 40 | 45.9% | 82.5% |
| 5 | ꧁VͥÖͣRͫ༒È×࿆꧂ | Legendary | 67 | 45.6% | 68.7% |