For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 131 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
60.8%
3,967 games
8-Bit
58.0%
2,447 games
Chuck
58.4%
1,529 games
Mico
56.5%
1,926 games
Jessie
55.3%
1,864 games
Bull
56.6%
899 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | JMR | Jonathan | Legendary | 28 | 40.1% | 78.6% |
| 2 | Aaron | Mythic | 32 | 39.4% | 71.9% |
| 3 | ちん | Mythic | 56 | 35.6% | 50.0% |
| 4 | JCHG | Diamond | 32 | 35.2% | 56.3% |
| 5 | Metolore | Legendary | 27 | 35.2% | 59.3% |