For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
58.4%
6,465 games
8-Bit
56.2%
7,402 games
Chuck
53.2%
4,335 games
Colt
52.4%
13,004 games
Mico
52.8%
4,203 games
Melodie
52.8%
4,209 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 为他而拉弓 | Masters | 70 | 45.5% | 67.1% |
| 2 | aaqG|andro | Legendary | 58 | 45.5% | 70.7% |
| 3 | OGT|ChaveXtia | Legendary | 29 | 43.2% | 82.8% |
| 4 | デビルカイザー大木 | Legendary | 42 | 43.0% | 71.4% |
| 5 | Bzyy297 | Masters | 23 | 42.1% | 87.0% |