For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.9%
3,563 games
Nori
55.1%
9,059 games
Shade
56.2%
1,435 games
Cordelius
56.0%
959 games
Bibi
53.7%
1,628 games
Nita
52.5%
3,293 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 43.6% | 78.9% |
| 2 | ffffabri | Legendary | 45 | 41.8% | 68.9% |
| 3 | こころだよ(^^♪ | Diamond | 20 | 38.5% | 80.0% |
| 4 | 강직도 | Legendary | 37 | 37.4% | 59.5% |
| 5 | ぴしり | Mythic | 33 | 37.1% | 60.6% |