For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 220 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.6%
1,202 games
Lily
54.2%
1,366 games
Fang
53.0%
1,369 games
Edgar
50.8%
10,193 games
Mortis
50.7%
3,337 games
Brock
49.7%
6,412 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 43.0% | 78.9% |
| 2 | ffffabri | Legendary | 36 | 38.8% | 66.7% |
| 3 | こころだよ(^^♪ | Diamond | 20 | 37.8% | 80.0% |
| 4 | 강직도 | Legendary | 34 | 37.0% | 61.8% |
| 5 | ぴしり | Diamond | 33 | 36.5% | 60.6% |