For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/10 to 08/24, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/24.
Direct duels in Bounty: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
58.4%
1,273 games
Brock
54.1%
8,093 games
Max
53.2%
7,063 games
Buster
57.7%
343 games
Mina
52.0%
3,776 games
Mortis
51.6%
4,891 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Smoke🌊 | Legendary | 22 | 38.6% | 81.8% |
| 2 | 𝓗𝓾𝓰𝓸🪽 | Masters | 40 | 38.0% | 62.5% |
| 3 | села дала 69 | Legendary | 21 | 37.1% | 76.2% |
| 4 | Rice | Legendary | 26 | 37.0% | 69.2% |
| 5 | ᨒོ ꜰʟᴏʙᴋᴀ | Legendary | 29 | 36.8% | 65.5% |