Best map: Center Stage with 51.9% from 18,342 games.
Wins late — in Knockout 10.9 points better in long rounds than in short ones (49.9% against 39.1%, split at 99 s). Needs the long round; in a fast game he never arrives.
08/04 to 08/31, 25 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.0 — rewards skill: from Bronze to Legendary the win rate climbs by 21.0 points (regression 31.6% to 52.6%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, All ranks). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
44.8% | 4335 | 80 | ||
New Horizons ![]() |
43.8% | 3794 | 78 | ||
Flaring Phoenix ![]() |
42.6% | 4039 | 79 | ||
Belle's Rock ![]() |
41.5% | 3715 | 78 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.8% against Kenji in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gale runs in 2 circles — whoever Gale beats beats someone who in turn beats Gale. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.6%
2,115 games
Edgar
52.9%
2,114 games
Bolt
58.8%
204 games
Piper
50.8%
1,137 games
Pearl
52.8%
269 games
Spike
51.1%
450 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Masters | 41 | 40.6% | 63.4% |
| 2 | C.sinensis | Legendary | 27 | 40.0% | 70.4% |
| 3 | Hamni🦍 | Masters | 20 | 39.2% | 75.0% |
| 4 | JMR | Jonathan | Legendary | 24 | 38.5% | 66.7% |
| 5 | L̶o̶v̶e̶ | Legendary | 68 | 38.0% | 50.0% |