For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 182 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how El Primo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
55.3%
293 games
Tick
49.9%
816 games
Trunk
50.3%
487 games
Shade
49.3%
227 games
Brock
46.3%
1,483 games
Piper
46.5%
1,133 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | The Special One | Legendary | 58 | 38.1% | 53.4% |
| 2 | じゃあこれでいい | Mythic | 21 | 37.9% | 71.4% |
| 3 | 花道@コルク | Diamond | 38 | 37.7% | 57.9% |
| 4 | Delusions | Masters | 23 | 37.1% | 65.2% |
| 5 | タマタマ | Mythic | 50 | 36.9% | 52.0% |