For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 4 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 4 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.0%
1,252 games
Brock
58.8%
9,154 games
Grom
61.8%
597 games
Tick
57.8%
1,912 games
Bo
58.5%
790 games
Piper
54.8%
8,146 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Legendary | 37 | 44.8% | 86.5% |
| 2 | Izuki | Masters | 152 | 43.6% | 55.9% |
| 3 | Itoshi Rin | Masters | 94 | 43.2% | 60.6% |
| 4 | Xyz-genix|ZK | Legendary | 95 | 42.4% | 58.9% |
| 5 | Atsuya🕊️ | Legendary | 44 | 42.1% | 72.7% |