For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 140 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.5%
932 games
Tick
57.0%
1,872 games
Brock
55.7%
5,254 games
Edgar
52.6%
4,816 games
Bo
55.1%
808 games
Piper
52.3%
3,649 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Masters | 32 | 45.3% | 93.8% |
| 2 | vCxroo🏴 | Masters | 32 | 40.9% | 78.1% |
| 3 | 𝐋𝐢𝐭 𝐊illa🫧 | Legendary | 20 | 39.5% | 90.0% |
| 4 | FiasiekYT | Legendary | 21 | 39.0% | 85.7% |
| 5 | Sm☆ | Masters | 39 | 37.5% | 61.5% |