For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 280 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gus runs in 1 circle — whoever Gus beats beats someone who in turn beats Gus. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.1%
1,491 games
Tick
56.7%
2,356 games
Brock
55.0%
8,345 games
Grom
56.2%
801 games
Piper
52.9%
6,771 games
Edgar
52.8%
6,300 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 30 | 38.3% | 70.0% |
| 2 | 歪歪 | Legendary | 34 | 37.7% | 64.7% |
| 3 | İNDORAPTOR | Legendary | 20 | 34.8% | 65.0% |
| 4 | L̶o̶v̶e̶ | Legendary | 32 | 34.2% | 53.1% |
| 5 | CONDE | Legendary | 45 | 34.2% | 48.9% |