For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 3 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Meeple counters nobody here — he wins and loses as strength would have it.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
47.6%
1,182 games
Mico
46.3%
726 games
Edgar
45.5%
1,482 games
Shade
44.6%
410 games
Chuck
43.6%
482 games
Bull
43.5%
359 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ャʟᴀɴᴛ🐙 | Legendary | 60 | 42.1% | 65.0% |
| 2 | john 14:8 | Legendary | 26 | 41.0% | 84.6% |
| 3 | Itoshi Rin | Masters | 91 | 40.2% | 54.9% |
| 4 | Kêdii♠️ | Legendary | 62 | 40.1% | 59.7% |
| 5 | села дала 69 | Legendary | 35 | 39.2% | 68.6% |