For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 4 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
66.4%
30,982 games
Bull
66.5%
17,003 games
Carl
66.2%
12,138 games
Jessie
65.3%
33,770 games
Bibi
65.5%
8,329 games
Chuck
64.8%
26,498 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.1% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 40.3% | 73.5% |
| 3 | TizzC🏴 | Legendary | 42 | 39.8% | 66.7% |
| 4 | Qin Shi Mob📯 | Legendary | 34 | 39.4% | 70.6% |
| 5 | チー牛の神 | Mythic | 41 | 39.4% | 65.9% |