My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pierce

Legendary Trophies Knockout
61.9%Win rate in Knockout
294,812Games
100Trust Score
6. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 71.0% from 85,179 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 56.
Win rate 92.61.9 %
Popularity 86.1.68 %
Breadth 94.67% of maps
Counter safety 77.39.3 %
Star rate 56.19.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/30, 27 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.

Win rate

08/04 — 59.5% from 5,127 appearances08/05 — 60.3% from 10,245 appearances08/06 — 65.0% from 8,455 appearances08/07 — 60.5% from 2,348 appearances08/08 — 60.5% from 2,200 appearances08/09 — 59.6% from 1,705 appearances08/10 — 60.7% from 3,145 appearances08/11 — 60.2% from 9,501 appearances08/12 — 61.2% from 12,242 appearances08/13 — 60.7% from 10,958 appearances08/14 — 58.0% from 14,359 appearances08/15 — 59.7% from 26,629 appearances08/16 — 58.6% from 21,298 appearances08/17 — 60.2% from 12,078 appearances08/18 — 62.6% from 18,944 appearances08/19 — 62.5% from 13,521 appearances08/20 — 62.4% from 6,865 appearances08/21 — 62.3% from 8,080 appearances08/22 — 62.2% from 7,280 appearances08/23 — 60.5% from 6,826 appearances08/24 — 65.0% from 9,346 appearances08/25 — 65.9% from 12,576 appearances08/26 — 64.1% from 16,325 appearances08/27 — 64.5% from 15,462 appearances08/28 — 64.4% from 13,557 appearances08/29 — 64.0% from 17,794 appearances08/30 — 65.4% from 7,359 appearances
59.5%08/04 65.4%08/30

Pick rate

08/04 — 2.9% from 5,127 appearances08/05 — 2.2% from 10,245 appearances08/06 — 1.3% from 8,455 appearances08/07 — 1.7% from 2,348 appearances08/08 — 2.0% from 2,200 appearances08/09 — 1.6% from 1,705 appearances08/10 — 1.5% from 3,145 appearances08/11 — 1.6% from 9,501 appearances08/12 — 2.1% from 12,242 appearances08/13 — 1.8% from 10,958 appearances08/14 — 1.8% from 14,359 appearances08/15 — 1.9% from 26,629 appearances08/16 — 1.5% from 21,298 appearances08/17 — 1.6% from 12,078 appearances08/18 — 2.9% from 18,944 appearances08/19 — 2.2% from 13,521 appearances08/20 — 1.6% from 6,865 appearances08/21 — 1.9% from 8,080 appearances08/22 — 1.8% from 7,280 appearances08/23 — 1.6% from 6,826 appearances08/24 — 1.4% from 9,346 appearances08/25 — 1.5% from 12,576 appearances08/26 — 1.5% from 16,325 appearances08/27 — 1.4% from 15,462 appearances08/28 — 1.3% from 13,557 appearances08/29 — 1.7% from 17,794 appearances08/30 — 1.3% from 7,359 appearances
2.9%08/04 1.3%08/30

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 21 of 171 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 63.7%
27714 100
Goldarm Gulch Knockout 63.8%
12708 97
Please Remain Standing Knockout 63.9%
9838 93
Think Ahead Knockout 63.2%
22433 100
Leaping Dogs Knockout 63.4%
12263 96
Jungle Top Knockout 63.1%
18675 100
Out in the Open Knockout 62.9%
31902 100
Opening Move Knockout 63.2%
14798 99
Chivalry Knockout 62.1%
26322 100
New Perspective Knockout 62.2%
9241 92
Double Decker Knockout 61.9%
9428 92
Streets with No Name Knockout 61.1%
21297 100
Konnakol Knockout 60.6%
51200 100
Crab Claws Knockout 61.4%
8891 91
Split Difference Knockout 56.9%
4446 81
Flowing Springs Knockout 56.2%
3069 75
Deep End Knockout 54.3%
8831 91
Flaring Phoenix Knockout 72.6%
84 21
Close Call Knockout 52.6%
1564 65
Healthy Middle Ground Knockout 66.7%
90 23
New Horizons Knockout 44.4%
18 0

Against whom

Direct duels in Knockout: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 40.0% against Larry & Lawrie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 4 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 54.6% 29,910 games Pearl 55.2% 8,238 games Bolt 55.6% 3,458 games Edgar 53.0% 22,878 games Buster 55.4% 1,262 games Grom 54.1% 2,932 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 jealous. Masters 111 53.2% 73.9%
2 0d7z Masters 135 52.9% 70.4%
3 我愛你Bubbles Legendary 227 51.1% 62.1%
4 Sneezy🤍倖存者-🍹 Masters 77 50.3% 75.3%
5 Retired tier>B. Masters 158 50.0% 63.9%