For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
56.5%
2,639 games
Ash
58.1%
687 games
Bull
54.7%
1,970 games
Shade
55.4%
830 games
Griff
52.7%
4,488 games
Carl
56.3%
487 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Masters | 26 | 44.4% | 100.0% |
| 2 | 𝐑ebeldecito🤍 | Legendary | 28 | 39.0% | 75.0% |
| 3 | 鬥士 | Legendary | 63 | 36.9% | 52.4% |
| 4 | アーニモaanimo | Mythic | 49 | 36.7% | 55.1% |
| 5 | Cemoxo去 | Masters | 24 | 36.1% | 66.7% |