For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
56.7%
3,140 games
Jacky
63.7%
317 games
Bibi
55.3%
4,022 games
Shade
54.4%
2,436 games
Bull
53.9%
3,157 games
Kenji
54.9%
1,384 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 51 | 46.5% | 80.4% |
| 2 | IGM┃LastCat7 | Masters | 40 | 44.6% | 82.5% |
| 3 | グヂ|Sxcred_99 🤠 | Legendary | 47 | 43.5% | 74.5% |
| 4 | SF|JACKYPIES🤤 | Legendary | 80 | 43.0% | 62.5% |
| 5 | Mellow | Masters | 47 | 41.9% | 70.2% |