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EN

Buzz

Assassin Mythic Ranked · All ranks
48.1%Win rate across all maps
297,494Games
100Trust Score
63. of 105Rank by score
+3.6Skill bonus

Best map: Center Stage with 51.2% from 21,576 games.

Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.9% against 48.4%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 39.48.1 %
Popularity 47.0.52 %
Breadth 22.7% of maps
Counter safety 94.36.2 %
Star rate 45.17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/31, 30 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/31.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/02 — 44.8% from 426 appearances08/03 — 47.4% from 1,386 appearances08/04 — 47.7% from 8,433 appearances08/05 — 47.4% from 24,541 appearances08/06 — 48.2% from 16,194 appearances08/07 — 49.4% from 3,369 appearances08/08 — 49.2% from 3,397 appearances08/09 — 45.8% from 4,060 appearances08/10 — 48.0% from 11,944 appearances08/11 — 47.6% from 34,671 appearances08/12 — 47.4% from 46,738 appearances08/13 — 47.3% from 41,994 appearances08/14 — 47.6% from 40,574 appearances08/15 — 48.1% from 37,046 appearances08/16 — 47.2% from 39,112 appearances08/17 — 47.5% from 36,565 appearances08/18 — 47.8% from 34,721 appearances08/19 — 46.9% from 9,387 appearances08/20 — 44.5% from 20,310 appearances08/21 — 47.8% from 27,401 appearances08/22 — 49.3% from 21,873 appearances08/23 — 49.3% from 20,569 appearances08/24 — 48.8% from 28,572 appearances08/25 — 47.9% from 28,272 appearances08/26 — 48.3% from 27,283 appearances08/27 — 48.3% from 25,353 appearances08/28 — 48.7% from 28,083 appearances08/29 — 47.5% from 28,236 appearances08/30 — 48.3% from 27,615 appearances08/31 — 47.5% from 13,927 appearances
44.8%08/02 47.5%08/31

Pick rate

08/02 — 0.4% from 426 appearances08/03 — 0.4% from 1,386 appearances08/04 — 0.4% from 8,433 appearances08/05 — 0.4% from 24,541 appearances08/06 — 0.5% from 16,194 appearances08/07 — 0.4% from 3,369 appearances08/08 — 0.4% from 3,397 appearances08/09 — 0.4% from 4,060 appearances08/10 — 0.4% from 11,944 appearances08/11 — 0.5% from 34,671 appearances08/12 — 0.5% from 46,738 appearances08/13 — 0.5% from 41,994 appearances08/14 — 0.5% from 40,574 appearances08/15 — 0.5% from 37,046 appearances08/16 — 0.5% from 39,112 appearances08/17 — 0.5% from 36,565 appearances08/18 — 0.6% from 34,721 appearances08/19 — 0.5% from 9,387 appearances08/20 — 0.5% from 20,310 appearances08/21 — 0.5% from 27,401 appearances08/22 — 0.5% from 21,873 appearances08/23 — 0.5% from 20,569 appearances08/24 — 0.5% from 28,572 appearances08/25 — 0.5% from 28,272 appearances08/26 — 0.5% from 27,283 appearances08/27 — 0.5% from 25,353 appearances08/28 — 0.6% from 28,083 appearances08/29 — 0.6% from 28,236 appearances08/30 — 0.6% from 27,615 appearances08/31 — 0.6% from 13,927 appearances
0.4%08/02 0.6%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.6 — rewards skill: from Bronze to Masters the win rate climbs by 3.6 points (regression 45.7% to 49.2%). The higher the tier, the better he does.

Bronze — 40.8% from 14,341 gamesSilver — 45.1% from 14,503 gamesGold — 48.0% from 104,422 gamesDiamond — 48.9% from 97,375 gamesMythic — 47.5% from 345,838 gamesLegendary — 48.9% from 106,059 gamesMasters — 50.0% from 6,246 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Center Stage Brawl Ball 51.2%
21576 100
Spiraling Out Brawl Ball 50.8%
15116 99
Triple Dribble Brawl Ball 49.7%
16053 100
Hard Rock Mine Gem Grab 49.7%
15149 99
Parallel Plays Hot Zone 49.4%
20498 100
Gem Fort Gem Grab 49.4%
16197 100
Sneaky Fields Brawl Ball 49.3%
19267 100
Beach Ball Brawl Ball 49.4%
8513 91
Pit Stop Heist 49.3%
9830 93
Pinball Dreams Brawl Ball 49.0%
15533 100
Layer Cake Bounty 49.0%
10282 93
Hot Potato Heist 48.4%
12190 96
Double Swoosh Gem Grab 48.0%
14574 99
Undermine Gem Grab 47.7%
13491 97
Flaring Phoenix Knockout 47.1%
7995 90
Deathcap Trap Gem Grabprev. season 46.8%
13291 97
Belle's Rock Knockout 47.0%
6961 88
Crystal Arcade Gem Grabprev. season 46.5%
15806 100
Kaboom Canyon Heist 46.4%
7327 88
New Horizons Knockout 46.4%
6094 86
Rustic Arcade Gem Grab 46.0%
3499 77
Dry Season Bounty 45.1%
6174 86
Bridge Too Far Heist 45.1%
5338 84
Safe Zone Heist 44.9%
6613 87
Pinhole Punt Brawl Ball 46.3%
624 51
Out in the Open Knockout 44.3%
5485 84
Dueling Beetles Hot Zone 44.1%
7285 88
Safe(r) Zone Heist 44.3%
3271 76
Open Business Hot Zone 43.5%
7530 89
Hideout Bounty 43.6%
5375 84
Ring of Fire Hot Zone 43.5%
5186 83
Shooting Star Bounty 41.4%
4468 81

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Kakarot🩶Buzz Masters 49 47.5% 79.6%
2 Jesus✝️ Legendary 61 46.6% 72.1%
3 Deezent Masters 63 46.6% 71.4%
4 VE|Goten🤍ださ Legendary 40 45.5% 80.0%
5 ともや@自我でキャリー☝️🤓 Masters 60 44.2% 66.7%