For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Colette does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Colette runs in 1 circle — whoever Colette beats beats someone who in turn beats Colette. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
57.9%
36,822 games
Chuck
54.9%
14,429 games
Mico
54.4%
16,131 games
Bull
54.7%
7,479 games
Edgar
52.0%
38,680 games
Jessie
51.7%
15,600 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 天使の少年 | Masters | 34 | 41.5% | 70.6% |
| 2 | 輝|Nezuko🖤 | Masters | 20 | 41.0% | 85.0% |
| 3 | 숨은 고수 | Legendary | 49 | 40.9% | 61.2% |
| 4 | Mogging people | Mythic | 34 | 39.8% | 64.7% |
| 5 | Rèð dévíł🦅 | Legendary | 25 | 39.8% | 72.0% |