For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 5 circles — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.2%
1,556 games
Nori
52.9%
7,524 games
Chuck
53.6%
1,590 games
Edgar
49.4%
8,848 games
Bull
50.7%
1,119 games
Trunk
50.1%
1,584 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 好 | Spike | Legendary | 32 | 45.9% | 90.6% |
| 2 | Ali | Masters | 39 | 44.6% | 79.5% |
| 3 | lordex☯️ | Masters | 27 | 44.5% | 92.6% |
| 4 | NAMA Dreit | Legendary | 170 | 43.4% | 53.5% |
| 5 | あろえ人類滅亡モード | Legendary | 46 | 42.0% | 67.4% |