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EN

Dynamike

Artillery Super Rare Ranked · All ranks
46.6%Win rate across all maps
575,890Games
100Trust Score
83. of 105Rank by score

Best map: Triple Dribble with 54.5% from 54,666 games.

Wins early — in Brawl Ball 7.4 points better in short rounds than in long ones (53.5% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

Win rate 20.PopularityBreadthCounter safetyStar rate
Win rate 20.46.6 %
Popularity 72.1.02 %
Breadth 36.10% of maps
Counter safety 22.21.5 %
Star rate 90.28.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/31, 31 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/31.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/01 — 44.2% from 453 appearances08/02 — 43.8% from 940 appearances08/03 — 43.5% from 3,036 appearances08/04 — 45.8% from 16,661 appearances08/05 — 45.4% from 54,666 appearances08/06 — 46.3% from 37,936 appearances08/07 — 46.0% from 5,854 appearances08/08 — 44.2% from 5,939 appearances08/09 — 44.4% from 6,984 appearances08/10 — 45.2% from 19,609 appearances08/11 — 45.4% from 63,876 appearances08/12 — 46.1% from 99,017 appearances08/13 — 46.0% from 97,802 appearances08/14 — 46.5% from 95,404 appearances08/15 — 46.7% from 90,365 appearances08/16 — 46.4% from 94,908 appearances08/17 — 46.6% from 95,231 appearances08/18 — 46.5% from 85,792 appearances08/19 — 46.7% from 20,216 appearances08/20 — 43.8% from 46,050 appearances08/21 — 45.4% from 54,649 appearances08/22 — 47.0% from 42,073 appearances08/23 — 47.2% from 40,594 appearances08/24 — 47.3% from 61,551 appearances08/25 — 46.8% from 59,383 appearances08/26 — 47.0% from 56,145 appearances08/27 — 47.5% from 50,141 appearances08/28 — 47.1% from 52,595 appearances08/29 — 46.3% from 50,203 appearances08/30 — 46.7% from 45,515 appearances08/31 — 46.6% from 16,991 appearances
44.2%08/01 46.6%08/31

Pick rate

08/01 — 1.1% from 453 appearances08/02 — 0.9% from 940 appearances08/03 — 0.8% from 3,036 appearances08/04 — 0.8% from 16,661 appearances08/05 — 1.0% from 54,666 appearances08/06 — 1.1% from 37,936 appearances08/07 — 0.7% from 5,854 appearances08/08 — 0.7% from 5,939 appearances08/09 — 0.7% from 6,984 appearances08/10 — 0.7% from 19,609 appearances08/11 — 0.9% from 63,876 appearances08/12 — 1.1% from 99,017 appearances08/13 — 1.2% from 97,802 appearances08/14 — 1.2% from 95,404 appearances08/15 — 1.3% from 90,365 appearances08/16 — 1.3% from 94,908 appearances08/17 — 1.4% from 95,231 appearances08/18 — 1.4% from 85,792 appearances08/19 — 1.2% from 20,216 appearances08/20 — 1.1% from 46,050 appearances08/21 — 1.0% from 54,649 appearances08/22 — 1.0% from 42,073 appearances08/23 — 1.0% from 40,594 appearances08/24 — 1.0% from 61,551 appearances08/25 — 1.0% from 59,383 appearances08/26 — 1.0% from 56,145 appearances08/27 — 1.0% from 50,141 appearances08/28 — 1.0% from 52,595 appearances08/29 — 1.0% from 50,203 appearances08/30 — 1.0% from 45,515 appearances08/31 — 1.0% from 16,991 appearances
1.1%08/01 1.0%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.2% from 14,405 gamesSilver — 41.3% from 38,264 gamesGold — 47.7% from 309,015 gamesDiamond — 47.1% from 247,175 gamesMythic — 46.0% from 787,906 gamesLegendary — 45.8% from 69,070 gamesMasters — 48.3% from 1,060 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 54.5%
54666 100
Beach Ball Brawl Ball 52.3%
20626 100
Pit Stop Heist 52.1%
20703 100
Pinball Dreams Brawl Ball 49.8%
27771 100
Spiraling Out Brawl Ball 49.5%
29159 100
Layer Cake Bounty 49.4%
34843 100
Belle's Rock Knockout 48.9%
36698 100
Flaring Phoenix Knockout 48.8%
21175 100
Hot Potato Heist 48.4%
17193 100
Sneaky Fields Brawl Ball 47.8%
23881 100
Hideout Bounty 46.4%
22433 100
Parallel Plays Hot Zone 46.3%
29246 100
New Horizons Knockout 45.1%
16808 100
Dueling Beetles Hot Zone 44.8%
43249 100
Open Business Hot Zone 44.8%
31854 100
Shooting Star Bounty 45.0%
14792 99
Deathcap Trap Gem Grabprev. season 44.7%
19339 100
Hard Rock Mine Gem Grab 44.3%
11307 95
Pinhole Punt Brawl Ball 45.6%
753 54
Dry Season Bounty 43.9%
10465 94
Center Stage Brawl Ball 43.3%
15447 99
Crystal Arcade Gem Grabprev. season 43.1%
20865 100
Gem Fort Gem Grab 41.0%
9732 93
Double Swoosh Gem Grab 41.0%
9578 92
Out in the Open Knockout 40.7%
8851 91
Undermine Gem Grab 40.4%
10138 93
Rustic Arcade Gem Grab 38.6%
4475 81
Kaboom Canyon Heist 36.3%
11819 95
Ring of Fire Hot Zone 35.1%
17804 100
Safe Zone Heist 35.1%
8494 91
Bridge Too Far Heist 34.8%
7566 89
Safe(r) Zone Heist 32.5%
4364 81

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 QLS|ASANALI Masters 52 47.0% 76.9%
2 ffffabri Masters 96 46.2% 63.5%
3 tex1nkᶜʸᵇᵉʳˢᵖᵒʳ Masters 38 44.6% 78.9%
4 Desgraça brawl Masters 23 41.2% 82.6%
5 RaN Legendary 44 40.0% 61.4%