For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Gus counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
49.0%
978 games
Jessie
47.1%
327 games
Trunk
47.7%
216 games
Bibi
50.0%
68 games
Chuck
46.6%
324 games
8-Bit
45.5%
459 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 30 | 38.6% | 70.0% |
| 2 | 歪歪 | Masters | 47 | 38.3% | 59.6% |
| 3 | L̶o̶v̶e̶ | Legendary | 40 | 35.1% | 52.5% |
| 4 | İNDORAPTOR | Legendary | 20 | 35.1% | 65.0% |
| 5 | CONDE | Legendary | 45 | 34.4% | 48.9% |