For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 4 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 8 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
59.1%
6,287 games
Nori
57.7%
26,513 games
Bull
58.5%
3,831 games
Jessie
57.7%
8,008 games
Nita
57.4%
5,945 games
Edgar
56.0%
27,145 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Azubot.off | Masters | 46 | 43.7% | 71.7% |
| 2 | ♯Crxs76☄ | Masters | 63 | 43.6% | 65.1% |
| 3 | Malenawu | Masters | 40 | 43.6% | 75.0% |
| 4 | GisbeN🦭₊⭒ | Legendary | 25 | 42.8% | 88.0% |
| 5 | Azubot | Legendary | 105 | 41.5% | 54.3% |