For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 4 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Lola does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.2%
1,741 games
8-Bit
56.7%
1,352 games
Chuck
56.2%
956 games
Melodie
55.6%
793 games
Colt
53.6%
2,438 games
Jessie
56.0%
598 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 160 | 52.9% | 68.8% |
| 2 | ダンゴムシがかっこいい理由3選 | Mythic | 25 | 34.8% | 56.0% |
| 3 | サバ缶 | Diamond | 24 | 32.5% | 45.8% |
| 4 | なつ | Diamond | 27 | 30.7% | 37.0% |
| 5 | 黑毛牛排 | Gold | 37 | 30.3% | 35.1% |