08/05 to 08/26, 22 days. 6 earlier days are left out — below 183 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 153 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
61.8% | 2435 | 72 | ||
Please Remain Standing ![]() |
62.5% | 536 | 49 | ||
Streets with No Name ![]() |
59.6% | 1062 | 59 | ||
Goldarm Gulch ![]() |
59.6% | 1055 | 59 | ||
Think Ahead ![]() |
59.9% | 870 | 56 | ||
Out in the Open ![]() |
59.8% | 686 | 53 | ||
Crab Claws ![]() |
59.4% | 638 | 52 | ||
Konnakol ![]() |
55.6% | 2162 | 70 | ||
Double Decker ![]() |
59.3% | 460 | 47 | ||
New Perspective ![]() |
59.0% | 478 | 47 | ||
Leaping Dogs ![]() |
57.8% | 633 | 52 | ||
Chivalry ![]() |
55.5% | 571 | 50 | ||
Opening Move ![]() |
55.9% | 479 | 48 | ||
Jungle Top ![]() |
49.1% | 1347 | 63 | ||
Close Call ![]() |
48.7% | 832 | 56 | ||
Split Difference ![]() |
47.5% | 1526 | 65 | ||
Healthy Middle Ground ![]() |
48.6% | 37 | 9 | ||
Flowing Springs ![]() |
44.8% | 770 | 55 | ||
Deep End ![]() |
33.8% | 65 | 18 |
Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 46.4% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
61.1%
435 games
Kit
68.1%
94 games
Piper
58.1%
241 games
Edgar
56.1%
180 games
Gray
55.6%
187 games
Tick
60.9%
92 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.