Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 21 days. 7 earlier days are left out — below 103 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Gem Grab▾
Where this brawler works. Filtered to Gem Grab: 19 of 152 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deep Diner ![]() |
49.8% | 1207 | 61 | ||
Crystal Arcade ![]() |
56.2% | 89 | 22 | ||
Hard Rock Mine ![]() |
45.5% | 3399 | 77 | ||
Afterparty ![]() |
46.7% | 319 | 41 | ||
ATLAS ![]() |
43.7% | 1170 | 61 | ||
Double Swoosh ![]() |
42.8% | 2047 | 69 | ||
Ancestral Roots ![]() |
43.5% | 496 | 48 | ||
Gem Fort ![]() |
43.3% | 503 | 48 | ||
Bottom Two ![]() |
42.1% | 475 | 47 | ||
Snake Pit ![]() |
41.3% | 317 | 41 | ||
Stardust Storm ![]() |
40.5% | 220 | 36 | ||
Let Me Dance ![]() |
40.8% | 355 | 43 | ||
Deathcap Trap ![]() |
40.6% | 392 | 45 | ||
Picturesque ![]() |
39.8% | 608 | 51 | ||
Open Space ![]() |
39.3% | 593 | 51 | ||
Whisper Vale ![]() |
37.0% | 192 | 34 | ||
Undermine ![]() |
37.9% | 280 | 39 | ||
Local Restaurants ![]() |
38.2% | 581 | 50 | ||
On a Roll ![]() |
33.7% | 288 | 40 |
Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 46.1% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.
Ollie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Surge
68.0%
97 games
Crow
62.5%
112 games
Stu
62.9%
105 games
Mortis
58.2%
134 games
Bo
58.8%
119 games
Rico
56.7%
141 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.