Best map: Gated Community with 71.4% from 768 games.
08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 156 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
62.6% | 8303 | 90 | ||
Belle's Rock ![]() |
61.8% | 36017 | 100 | ||
Goldarm Gulch ![]() |
61.7% | 14704 | 99 | ||
Double Decker ![]() |
61.2% | 7846 | 89 | ||
New Perspective ![]() |
60.3% | 7488 | 89 | ||
Crab Claws ![]() |
59.9% | 9036 | 91 | ||
Think Ahead ![]() |
59.5% | 14664 | 99 | ||
Leaping Dogs ![]() |
59.6% | 8208 | 90 | ||
Opening Move ![]() |
59.5% | 8498 | 91 | ||
Streets with No Name ![]() |
59.1% | 15088 | 99 | ||
Chivalry ![]() |
59.0% | 11936 | 96 | ||
Out in the Open ![]() |
58.3% | 12437 | 96 | ||
Konnakol ![]() |
58.0% | 22940 | 100 | ||
Jungle Top ![]() |
56.4% | 9890 | 93 | ||
Split Difference ![]() |
53.6% | 4746 | 82 | ||
Deep End ![]() |
52.7% | 1868 | 68 | ||
Close Call ![]() |
50.9% | 2085 | 70 | ||
Flowing Springs ![]() |
49.7% | 2341 | 71 | ||
New Horizons ![]() |
83.3% | 12 | 0 | ||
Healthy Middle Ground ![]() |
48.8% | 80 | 21 | ||
Flaring Phoenix ![]() |
39.1% | 23 | 2 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 28.8% against Ash in Brawl Ball. On average the worst case sits at 28.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gray runs in 3 circles — whoever Gray beats beats someone who in turn beats Gray. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
61.5%
13,307 games
Sprout
62.0%
2,354 games
Bolt
62.7%
1,516 games
Tick
61.1%
3,536 games
Doug
61.3%
2,977 games
Grom
62.5%
1,481 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.