My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ziggy

Mythic Trophies Knockout
60.9%Win rate in Knockout
37,392Games
100Trust Score
10. of 106Rank in Knockout

Best map: Belle's Rock with 65.1% from 8,911 games.

Profile

Win ratePopularityBreadthCounter safety 18.Star rate
Win rate 92.60.9 %
Popularity 20.0.29 %
Breadth 78.40% of maps
Counter safety 18.28.6 %
Star rate 37.19.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 21 days. 8 earlier days are left out — below 354 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 57.3% from 885 appearances08/06 — 66.0% from 2,901 appearances08/07 — 65.2% from 663 appearances08/08 — 57.7% from 461 appearances08/10 — 61.6% from 552 appearances08/11 — 62.8% from 3,491 appearances08/12 — 60.4% from 1,905 appearances08/13 — 53.4% from 1,497 appearances08/14 — 57.5% from 2,407 appearances08/15 — 57.4% from 4,019 appearances08/16 — 58.7% from 4,765 appearances08/17 — 59.4% from 2,266 appearances08/18 — 57.1% from 984 appearances08/19 — 61.5% from 1,353 appearances08/20 — 59.3% from 1,120 appearances08/21 — 65.8% from 834 appearances08/22 — 59.2% from 618 appearances08/23 — 61.8% from 655 appearances08/24 — 64.5% from 1,289 appearances08/25 — 66.7% from 2,722 appearances08/26 — 67.1% from 1,331 appearances
57.3%08/05 67.1%08/26

Pick rate

08/05 — 0.2% from 885 appearances08/06 — 0.4% from 2,901 appearances08/07 — 0.5% from 663 appearances08/08 — 0.4% from 461 appearances08/10 — 0.3% from 552 appearances08/11 — 0.6% from 3,491 appearances08/12 — 0.3% from 1,905 appearances08/13 — 0.2% from 1,497 appearances08/14 — 0.3% from 2,407 appearances08/15 — 0.3% from 4,019 appearances08/16 — 0.3% from 4,765 appearances08/17 — 0.3% from 2,266 appearances08/18 — 0.2% from 984 appearances08/19 — 0.2% from 1,353 appearances08/20 — 0.3% from 1,120 appearances08/21 — 0.2% from 834 appearances08/22 — 0.2% from 618 appearances08/23 — 0.2% from 655 appearances08/24 — 0.2% from 1,289 appearances08/25 — 0.4% from 2,722 appearances08/26 — 0.2% from 1,331 appearances
0.2%08/05 0.2%08/26

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 156 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 65.1%
8911 91
Double Decker Knockout 65.6%
967 58
Goldarm Gulch Knockout 63.5%
1880 68
Leaping Dogs Knockout 62.3%
1562 65
Think Ahead Knockout 61.4%
2367 71
Konnakol Knockout 60.2%
5922 85
Please Remain Standing Knockout 62.6%
1194 61
Crab Claws Knockout 61.7%
1537 65
Streets with No Name Knockout 60.4%
2191 70
Opening Move Knockout 60.2%
1311 63
Close Call Knockout 59.6%
1126 60
Split Difference Knockout 58.1%
2236 71
New Perspective Knockout 59.4%
908 57
Chivalry Knockout 57.9%
1132 60
Out in the Open Knockout 57.4%
1333 63
Jungle Top Knockout 52.6%
1750 67
Flowing Springs Knockout 49.4%
761 54
Flaring Phoenix Knockout 54.7%
64 17
Healthy Middle Ground Knockout 50.0%
30 6
Deep End Knockout 32.7%
208 35

Against whom

Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 19.6% against Bolt in Bounty — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.5% 178 games Pearl 60.9% 192 games Gray 55.5% 465 games Edgar 53.2% 1,098 games Mico 57.3% 199 games Brock 51.2% 1,498 games

Who plays him best soon

Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 エエケド Diamond 30 32.2% 46.7%
2 ………e? Diamond 21 29.8% 38.1%