For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 3 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
58.4%
6,765 games
8-Bit
56.6%
7,861 games
Chuck
53.5%
4,593 games
Colt
52.6%
13,769 games
Mico
52.8%
4,403 games
Melodie
52.8%
4,500 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 为他而拉弓 | Masters | 70 | 45.7% | 67.1% |
| 2 | aaqG|andro | Legendary | 64 | 45.7% | 68.8% |
| 3 | OGT|ChaveXtia | Legendary | 29 | 43.4% | 82.8% |
| 4 | デビルカイザー大木 | Legendary | 42 | 43.2% | 71.4% |
| 5 | Q7|Nozomi | Legendary | 78 | 42.0% | 57.7% |