My roster

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EN

Charlie

Controller Mythic Trophies Heist
35.4%Win rate in Heist
6,207Games
86Trust Score
88. of 106Rank in Heist

Best map: Crossing the Coast with 72.0% from 396 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 17.35.4 %
Popularity 30.0.28 %
Breadth 48.23% of maps
Counter safety 19.25.5 %
Star rate 5.2.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 9 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 41.5% from 65 appearances08/05 — 44.4% from 293 appearances08/10 — 36.4% from 77 appearances08/11 — 37.7% from 207 appearances08/12 — 34.4% from 154 appearances08/13 — 33.3% from 375 appearances08/14 — 36.6% from 164 appearances08/15 — 34.8% from 549 appearances08/16 — 32.2% from 171 appearances08/17 — 40.0% from 502 appearances08/18 — 36.9% from 157 appearances08/19 — 36.1% from 1,122 appearances08/20 — 33.5% from 672 appearances08/21 — 34.2% from 486 appearances08/23 — 31.6% from 376 appearances08/25 — 31.1% from 569 appearances
41.5%08/04 31.1%08/25

Pick rate

08/04 — 0.2% from 65 appearances08/05 — 0.3% from 293 appearances08/10 — 0.2% from 77 appearances08/11 — 0.2% from 207 appearances08/12 — 0.3% from 154 appearances08/13 — 0.2% from 375 appearances08/14 — 0.2% from 164 appearances08/15 — 0.3% from 549 appearances08/16 — 0.3% from 171 appearances08/17 — 0.3% from 502 appearances08/18 — 0.3% from 157 appearances08/19 — 0.3% from 1,122 appearances08/20 — 0.3% from 672 appearances08/21 — 0.3% from 486 appearances08/23 — 0.4% from 376 appearances08/25 — 0.4% from 569 appearances
0.2%08/04 0.4%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 155 maps.

MapWin rateGamesTrust
Eating Good! Heist 37.4%
588 51
Photic Doom Heist 36.7%
368 44
Hot Potato Heist 36.0%
776 55
Quintillion Heist 36.2%
2600 73
Hot Tubs Heist 34.9%
707 53
Jedna Heist 32.5%
1158 61

Against whom

Direct duels in Heist: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 17.7% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 61.0% 1,050 games Chuck 57.4% 728 games Mico 55.4% 827 games Bull 55.5% 254 games Shade 54.4% 160 games Jessie 51.0% 355 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 135 46.8% 62.2%
2 Olli 🩵 Legendary 23 38.1% 78.3%
3 ななみ Diamond 23 34.4% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.5% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 32.9% 50.0%