Best map: Ghost Point with 69.5% from 775 games.
08/04 to 08/26, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 158 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
63.6% | 1442 | 64 | ||
Belle's Rock ![]() |
61.6% | 3843 | 79 | ||
Goldarm Gulch ![]() |
62.0% | 2091 | 70 | ||
Streets with No Name ![]() |
59.8% | 2783 | 74 | ||
Chivalry ![]() |
60.2% | 2186 | 70 | ||
Crab Claws ![]() |
60.6% | 1504 | 65 | ||
Think Ahead ![]() |
59.6% | 2171 | 70 | ||
Konnakol ![]() |
58.1% | 4506 | 81 | ||
Double Decker ![]() |
60.3% | 1158 | 61 | ||
Out in the Open ![]() |
59.0% | 2050 | 69 | ||
Opening Move ![]() |
59.0% | 1364 | 63 | ||
Jungle Top ![]() |
57.3% | 2715 | 73 | ||
Leaping Dogs ![]() |
56.8% | 1154 | 61 | ||
New Perspective ![]() |
54.9% | 1074 | 60 | ||
Split Difference ![]() |
52.9% | 2470 | 72 | ||
Flowing Springs ![]() |
52.4% | 1304 | 62 | ||
Close Call ![]() |
50.4% | 1192 | 61 | ||
Flaring Phoenix ![]() |
63.6% | 11 | 0 | ||
Healthy Middle Ground ![]() |
42.9% | 49 | 13 | ||
Deep End ![]() |
36.9% | 575 | 50 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 18.1% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 4 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mina
55.9%
485 games
Pearl
54.0%
570 games
Tick
54.5%
473 games
Meeple
51.7%
545 games
Starr Nova
52.9%
342 games
Mandy
50.6%
565 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 156 | 47.5% | 61.5% |
| 2 | Olli 🩵 | Legendary | 23 | 38.2% | 78.3% |
| 3 | ww whyrubikk🤍r | Legendary | 40 | 37.2% | 60.0% |
| 4 | ななみ | Diamond | 24 | 34.2% | 58.3% |
| 5 | нойс¡k | Legendary | 20 | 33.8% | 60.0% |