My roster

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EN

Charlie

Controller Mythic Trophies Knockout
58.2%Win rate in Knockout
35,652Games
100Trust Score
24. of 106Rank in Knockout

Best map: Ghost Point with 69.5% from 775 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 77.58.2 %
Popularity 16.0.28 %
Breadth 40.20% of maps
Counter safety 39.32.7 %
Star rate 3.10.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 63.2% from 500 appearances08/05 — 59.7% from 1,345 appearances08/06 — 61.3% from 1,867 appearances08/07 — 54.3% from 416 appearances08/10 — 55.2% from 558 appearances08/11 — 58.9% from 1,371 appearances08/12 — 57.4% from 1,603 appearances08/13 — 56.2% from 2,357 appearances08/14 — 55.5% from 2,878 appearances08/15 — 54.9% from 4,422 appearances08/16 — 55.9% from 4,251 appearances08/17 — 57.6% from 2,087 appearances08/18 — 60.3% from 1,609 appearances08/19 — 59.4% from 1,587 appearances08/20 — 58.0% from 1,304 appearances08/21 — 61.3% from 983 appearances08/22 — 55.8% from 815 appearances08/23 — 59.9% from 832 appearances08/24 — 64.7% from 1,496 appearances08/25 — 64.3% from 1,511 appearances08/26 — 64.3% from 1,032 appearances
63.2%08/04 64.3%08/26

Pick rate

08/04 — 0.3% from 500 appearances08/05 — 0.3% from 1,345 appearances08/06 — 0.3% from 1,867 appearances08/07 — 0.3% from 416 appearances08/10 — 0.3% from 558 appearances08/11 — 0.2% from 1,371 appearances08/12 — 0.3% from 1,603 appearances08/13 — 0.4% from 2,357 appearances08/14 — 0.4% from 2,878 appearances08/15 — 0.3% from 4,422 appearances08/16 — 0.3% from 4,251 appearances08/17 — 0.3% from 2,087 appearances08/18 — 0.2% from 1,609 appearances08/19 — 0.3% from 1,587 appearances08/20 — 0.3% from 1,304 appearances08/21 — 0.2% from 983 appearances08/22 — 0.2% from 815 appearances08/23 — 0.2% from 832 appearances08/24 — 0.2% from 1,496 appearances08/25 — 0.2% from 1,511 appearances08/26 — 0.2% from 1,032 appearances
0.3%08/04 0.2%08/26

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 158 maps.

MapWin rateGamesTrust
Please Remain Standing Knockout 63.6%
1442 64
Belle's Rock Knockout 61.6%
3843 79
Goldarm Gulch Knockout 62.0%
2091 70
Streets with No Name Knockout 59.8%
2783 74
Chivalry Knockout 60.2%
2186 70
Crab Claws Knockout 60.6%
1504 65
Think Ahead Knockout 59.6%
2171 70
Konnakol Knockout 58.1%
4506 81
Double Decker Knockout 60.3%
1158 61
Out in the Open Knockout 59.0%
2050 69
Opening Move Knockout 59.0%
1364 63
Jungle Top Knockout 57.3%
2715 73
Leaping Dogs Knockout 56.8%
1154 61
New Perspective Knockout 54.9%
1074 60
Split Difference Knockout 52.9%
2470 72
Flowing Springs Knockout 52.4%
1304 62
Close Call Knockout 50.4%
1192 61
Flaring Phoenix Knockout 63.6%
11 0
Healthy Middle Ground Knockout 42.9%
49 13
Deep End Knockout 36.9%
575 50

Against whom

Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 18.1% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 4 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mina 55.9% 485 games Pearl 54.0% 570 games Tick 54.5% 473 games Meeple 51.7% 545 games Starr Nova 52.9% 342 games Mandy 50.6% 565 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 156 47.5% 61.5%
2 Olli 🩵 Legendary 23 38.2% 78.3%
3 ww whyrubikk🤍r Legendary 40 37.2% 60.0%
4 ななみ Diamond 24 34.2% 58.3%
5 нойс¡k Legendary 20 33.8% 60.0%