My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Piper

Marksman Epic Trophies Heist
37.0%Win rate in Heist
17,368Games
100Trust Score
83. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 70.1% from 8,673 games.

Profile

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 22.37.0 %
Popularity 68.0.75 %
Breadth 14.11% of maps
Counter safety 47.31.8 %
Star rate 62.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/27, 18 days. 9 earlier days are left out — below 147 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/27.

Win rate

08/03 — 49.7% from 159 appearances08/05 — 34.2% from 602 appearances08/10 — 33.2% from 389 appearances08/11 — 35.6% from 899 appearances08/12 — 35.1% from 367 appearances08/13 — 28.3% from 945 appearances08/14 — 36.4% from 423 appearances08/15 — 28.7% from 1,132 appearances08/16 — 33.9% from 375 appearances08/17 — 28.3% from 967 appearances08/18 — 31.9% from 342 appearances08/19 — 40.2% from 4,130 appearances08/20 — 45.2% from 2,286 appearances08/21 — 38.8% from 1,168 appearances08/23 — 37.9% from 913 appearances08/24 — 40.4% from 156 appearances08/25 — 35.3% from 1,197 appearances08/27 — 37.0% from 238 appearances
49.7%08/03 37.0%08/27

Pick rate

08/03 — 0.6% from 159 appearances08/05 — 0.5% from 602 appearances08/10 — 1.2% from 389 appearances08/11 — 1.0% from 899 appearances08/12 — 0.6% from 367 appearances08/13 — 0.6% from 945 appearances08/14 — 0.6% from 423 appearances08/15 — 0.6% from 1,132 appearances08/16 — 0.6% from 375 appearances08/17 — 0.6% from 967 appearances08/18 — 0.7% from 342 appearances08/19 — 1.0% from 4,130 appearances08/20 — 1.0% from 2,286 appearances08/21 — 0.7% from 1,168 appearances08/23 — 0.8% from 913 appearances08/24 — 0.6% from 156 appearances08/25 — 0.6% from 1,197 appearances08/27 — 0.6% from 238 appearances
0.6%08/03 0.6%08/27

On which maps

Heist

Where this brawler works. Filtered to Heist: 8 of 144 maps.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.1%
14 0
Bridge Too Far Heist 54.5%
11 0
Quintillion Heist 40.3%
8301 90
Hot Tubs Heist 36.3%
2295 71
Hot Potato Heist 34.0%
2205 70
Photic Doom Heist 31.9%
618 51
Jedna Heist 32.8%
2658 73
Eating Good! Heist 32.4%
1257 62

Against whom

Direct duels in Heist: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 15.5% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 55.6% 9,789 games 8-Bit 51.7% 8,486 games Chuck 51.0% 5,585 games Mico 50.4% 5,269 games Lola 51.9% 617 games Melodie 49.1% 3,997 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 alxndr. Legendary 45 38.7% 62.2%
2 INFINITE DEATH Legendary 27 38.5% 74.1%
3 destroy my mind Legendary 32 38.3% 68.8%
4 Alexxx.🏴 Legendary 30 38.2% 70.0%
5 Elixso.^.mini Legendary 28 38.1% 71.4%