My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Janet

Marksman Mythic Trophies Heist
51.0%Win rate in Heist
2,081Games
69Trust Score
49. of 106Rank in Heist

Best map: Acid Lakes with 78.0% from 214 games.

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 58.51.0 %
Popularity 2.0.09 %
Breadth 70.36% of maps
Counter safety 51.≈ 32.5 %
Star rate 47.≈ 11.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 12 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 53.3% from 75 appearances08/11 — 48.6% from 74 appearances08/12 — 44.8% from 67 appearances08/13 — 40.4% from 104 appearances08/15 — 51.8% from 166 appearances08/16 — 35.2% from 71 appearances08/17 — 53.9% from 165 appearances08/19 — 51.5% from 536 appearances08/20 — 57.5% from 252 appearances08/21 — 48.8% from 127 appearances08/23 — 62.0% from 71 appearances08/25 — 64.0% from 150 appearances
53.3%08/05 64.0%08/25

Pick rate

08/05 — 0.1% from 75 appearances08/11 — 0.1% from 74 appearances08/12 — 0.1% from 67 appearances08/13 — 0.1% from 104 appearances08/15 — 0.1% from 166 appearances08/16 — 0.1% from 71 appearances08/17 — 0.1% from 165 appearances08/19 — 0.1% from 536 appearances08/20 — 0.1% from 252 appearances08/21 — 0.1% from 127 appearances08/23 — 0.1% from 71 appearances08/25 — 0.1% from 150 appearances
0.1%08/05 0.1%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 155 maps.

MapWin rateGamesTrust
Quintillion Heist 51.4%
1071 60
Jedna Heist 51.9%
337 42
Hot Tubs Heist 51.6%
182 33
Photic Doom Heist 52.9%
70 19
Eating Good! Heist 49.2%
181 33
Hot Potato Heist 48.3%
240 37

Against whom

Direct duels in Heist: how Janet does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.0% against Bolt in Bounty. On average the worst case sits at 28.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 55.0% 251 games Mico 55.7% 97 games Bull 50.8% 63 games 8-Bit 47.4% 135 games Edgar 46.0% 276 games Jessie 46.8% 94 games

Who plays him best soon

Players with a profile and at least 20 games on Janet, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 THICONNET Legendary 60 38.3% 56.7%
2 夜蝉 Legendary 51 34.5% 49.0%