My roster

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EN

8-Bit

Damage Dealer Super Rare Trophies Heist
53.1%Win rate in Heist
85,140Games
100Trust Score
29. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 73.7% from 45,207 games.

Profile

Win ratePopularityBreadth 45.Counter safetyStar rate
Win rate 67.53.1 %
Popularity 94.3.84 %
Breadth 45.23% of maps
Counter safety 91.43.6 %
Star rate 89.28.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 59.0% from 608 appearances08/04 — 56.6% from 873 appearances08/05 — 54.1% from 4,266 appearances08/06 — 60.3% from 451 appearances08/07 — 60.0% from 718 appearances08/09 — 53.7% from 704 appearances08/10 — 58.0% from 2,162 appearances08/11 — 58.0% from 5,613 appearances08/12 — 54.9% from 2,619 appearances08/13 — 54.1% from 6,864 appearances08/14 — 56.7% from 3,125 appearances08/15 — 56.6% from 10,342 appearances08/16 — 52.9% from 2,194 appearances08/17 — 52.9% from 6,292 appearances08/18 — 55.0% from 2,077 appearances08/19 — 48.7% from 11,538 appearances08/20 — 40.1% from 4,848 appearances08/21 — 49.4% from 5,172 appearances08/22 — 58.3% from 665 appearances08/23 — 53.7% from 5,384 appearances08/24 — 53.5% from 1,069 appearances08/25 — 53.2% from 6,918 appearances
59.0%08/03 53.2%08/25

Pick rate

08/03 — 2.5% from 608 appearances08/04 — 3.2% from 873 appearances08/05 — 3.7% from 4,266 appearances08/06 — 5.8% from 451 appearances08/07 — 6.7% from 718 appearances08/09 — 4.5% from 704 appearances08/10 — 6.4% from 2,162 appearances08/11 — 6.3% from 5,613 appearances08/12 — 4.6% from 2,619 appearances08/13 — 4.5% from 6,864 appearances08/14 — 4.6% from 3,125 appearances08/15 — 5.3% from 10,342 appearances08/16 — 3.4% from 2,194 appearances08/17 — 3.7% from 6,292 appearances08/18 — 4.1% from 2,077 appearances08/19 — 2.7% from 11,538 appearances08/20 — 2.1% from 4,848 appearances08/21 — 3.3% from 5,172 appearances08/22 — 6.7% from 665 appearances08/23 — 5.1% from 5,384 appearances08/24 — 4.5% from 1,069 appearances08/25 — 4.4% from 6,918 appearances
2.5%08/03 4.4%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 8 of 158 maps.

MapWin rateGamesTrust
Hot Potato Heist 56.8%
14300 98
Hot Tubs Heist 56.4%
13830 98
Eating Good! Heist 56.5%
9192 92
Photic Doom Heist 54.7%
5075 83
Jedna Heist 53.8%
17496 100
Quintillion Heist 47.1%
25200 100
Kaboom Canyon Heist 52.9%
17 0
Pit Stop Heist 20.0%
15 0

Against whom

Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.1% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 63.4% 33,238 games Chuck 61.9% 14,702 games Mico 61.1% 16,224 games Eve 62.2% 1,492 games Bolt 59.1% 3,889 games Edgar 57.5% 40,844 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 41 39.1% 65.9%
2 Flash Legendary 28 38.8% 75.0%
3 @bxni_ Legendary 20 38.3% 85.0%
4 Tomoe🤍 Legendary 24 37.7% 75.0%
5 BrX|ᴮᴬᴰ𝙂ă₥𝕖𝙧 Legendary 46 37.5% 58.7%