For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Hot Potato. 08/03 to 08/27, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/27.
Direct duels in Heist: how Sandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
53.5%
417 games
Kaze
51.4%
315 games
Mico
52.4%
103 games
Trunk
54.2%
72 games
Chuck
46.9%
98 games
Willow
42.7%
89 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | RANK 8TH | Legendary | 45 | 33.8% | 46.7% |
| 2 | BIGDOZA | Diamond | 22 | 32.6% | 50.0% |
| 3 | Jane♥️Lucemon | Legendary | 20 | 32.4% | 50.0% |
| 4 | tarotsu | Gold | 28 | 31.6% | 42.9% |
| 5 | Riddell07 | Diamond | 23 | 31.4% | 43.5% |