For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 4 days. 4 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
57.0%
13,734 games
Mico
51.9%
8,435 games
Edgar
51.3%
15,941 games
Chuck
51.7%
6,323 games
Shade
51.7%
2,798 games
Nita
49.6%
4,232 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ༄ˢᵀ᭄✿Rodriguez | Legendary | 170 | 46.7% | 58.2% |
| 2 | LN☾|𝔂𝓾𝔃𝓾 | Legendary | 46 | 46.2% | 78.3% |
| 3 | 702 | Legendary | 63 | 44.4% | 66.7% |
| 4 | dystopia13 | Masters | 59 | 44.4% | 67.8% |
| 5 | gear 5 Weezy | Legendary | 27 | 44.0% | 88.9% |