For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/03 to 08/15, 3 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/15.
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
60.6%
742 games
Edgar
54.8%
1,032 games
Mico
57.3%
403 games
Chuck
56.9%
260 games
Kaze
52.9%
762 games
Pierce
59.3%
135 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 83 | 50.5% | 77.1% |
| 2 | Gaby🥶 | Masters | 108 | 42.9% | 58.3% |
| 3 | SK94 | Legendary | 75 | 42.5% | 62.7% |
| 4 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 48 | 42.2% | 70.8% |
| 5 | H a r l e y🩵ིྀ | Masters | 37 | 41.4% | 75.7% |