For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 170 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.3%
552 games
Tick
56.8%
1,684 games
Brock
53.2%
3,293 games
Mr. P
61.5%
156 games
Grom
55.0%
440 games
Carl
54.7%
402 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 天使の少年 | Masters | 47 | 43.4% | 72.3% |
| 2 | hxunter. | Legendary | 67 | 43.1% | 64.2% |
| 3 | Daavidz⛧ | Masters | 40 | 41.3% | 70.0% |
| 4 | LaurenzNikePro | Legendary | 50 | 40.8% | 64.0% |
| 5 | LevinMeinDaddy | Masters | 49 | 40.4% | 63.3% |