08/05 to 08/27, 22 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/27.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 145 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
58.7% | 7727 | 89 | ||
Leaping Dogs ![]() |
58.5% | 1823 | 68 | ||
Please Remain Standing ![]() |
58.8% | 1264 | 62 | ||
Think Ahead ![]() |
57.2% | 2514 | 72 | ||
Goldarm Gulch ![]() |
57.3% | 2003 | 69 | ||
Double Decker ![]() |
58.9% | 927 | 57 | ||
Close Call ![]() |
55.6% | 1925 | 68 | ||
Opening Move ![]() |
55.3% | 1447 | 64 | ||
Streets with No Name ![]() |
54.6% | 2205 | 70 | ||
Konnakol ![]() |
53.4% | 5868 | 85 | ||
Split Difference ![]() |
53.4% | 3199 | 76 | ||
Crab Claws ![]() |
53.7% | 1831 | 68 | ||
Out in the Open ![]() |
51.3% | 1420 | 64 | ||
Chivalry ![]() |
51.6% | 1154 | 61 | ||
New Perspective ![]() |
51.6% | 826 | 56 | ||
Jungle Top ![]() |
48.1% | 3007 | 75 | ||
Healthy Middle Ground ![]() |
60.8% | 51 | 14 | ||
Flowing Springs ![]() |
46.7% | 1215 | 61 | ||
Flaring Phoenix ![]() |
50.0% | 48 | 13 | ||
Deep End ![]() |
30.3% | 357 | 43 |
Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 26.2% against Mico in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 5 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
60.7%
1,978 games
Edgar
55.9%
29,801 games
Bolt
57.5%
2,431 games
Darryl
58.0%
937 games
Tick
54.3%
7,370 games
Brock
53.4%
25,124 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | m-rappy | Mythic | 23 | 38.6% | 78.3% |
| 2 | Malenawu | Masters | 36 | 37.2% | 61.1% |
| 3 | ahkmtv | Diamond | 27 | 37.0% | 66.7% |
| 4 | tick is Best ** | Mythic | 21 | 36.5% | 71.4% |
| 5 | Hrh|戦犯はいつも一人 | Mythic | 26 | 36.5% | 65.4% |