Best map: Spiraling Out with 63.2% from 4,389 games.
08/04 to 08/28, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/28.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 162 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
62.2% | 4063 | 79 | ||
Please Remain Standing ![]() |
63.7% | 1461 | 64 | ||
Think Ahead ![]() |
61.6% | 2743 | 74 | ||
Goldarm Gulch ![]() |
62.0% | 2155 | 70 | ||
Konnakol ![]() |
59.7% | 6209 | 86 | ||
Chivalry ![]() |
60.2% | 2188 | 70 | ||
Streets with No Name ![]() |
59.8% | 2792 | 74 | ||
Crab Claws ![]() |
60.7% | 1506 | 65 | ||
Jungle Top ![]() |
59.0% | 3451 | 77 | ||
Opening Move ![]() |
59.5% | 1714 | 67 | ||
Out in the Open ![]() |
59.0% | 2052 | 69 | ||
Double Decker ![]() |
60.0% | 1175 | 61 | ||
Leaping Dogs ![]() |
56.8% | 1160 | 61 | ||
New Perspective ![]() |
55.4% | 1103 | 60 | ||
Split Difference ![]() |
52.9% | 2475 | 72 | ||
Flowing Springs ![]() |
52.4% | 1304 | 62 | ||
Close Call ![]() |
50.4% | 1192 | 61 | ||
Healthy Middle Ground ![]() |
44.0% | 50 | 14 | ||
Deep End ![]() |
36.7% | 577 | 50 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 18.8% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 6 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
54.6%
776 games
Mina
54.2%
706 games
Tick
53.4%
650 games
Bolt
55.8%
285 games
Sprout
53.6%
338 games
Meeple
51.2%
756 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 183 | 48.6% | 61.2% |
| 2 | Noah>Luca | Masters | 153 | 45.0% | 57.5% |
| 3 | Dravenquixor | Masters | 44 | 43.5% | 75.0% |
| 4 | つつつ | Legendary | 78 | 42.1% | 60.3% |
| 5 | 738 | Legendary | 37 | 42.1% | 75.7% |