For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/03 to 08/27, 5 days. 2 earlier days are left out — below 251 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/27.
Direct duels in Heist: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.5%
3,850 games
Nori
54.5%
10,454 games
Cordelius
56.3%
1,025 games
Shade
55.4%
1,519 games
Bibi
53.8%
1,758 games
Nita
52.9%
3,607 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | QLS|ASANALI | Masters | 40 | 45.0% | 80.0% |
| 2 | ffffabri | Legendary | 74 | 44.6% | 64.9% |
| 3 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 44.2% | 78.9% |
| 4 | RaN | Legendary | 44 | 39.6% | 61.4% |
| 5 | こころだよ(^^♪ | Diamond | 21 | 38.7% | 76.2% |