My roster

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EN

Dynamike

Artillery Super Rare Trophies Knockout
44.9%Win rate in Knockout
156,160Games
100Trust Score
90. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 68.3% from 15,886 games.

Profile

Win ratePopularityBreadth 4.Counter safetyStar rate
Win rate 15.44.9 %
Popularity 80.1.27 %
Breadth 4.3% of maps
Counter safety 12.27.2 %
Star rate 86.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 33.2% from 948 appearances08/05 — 44.4% from 4,087 appearances08/06 — 44.6% from 13,278 appearances08/07 — 47.0% from 2,488 appearances08/08 — 46.0% from 1,505 appearances08/09 — 42.9% from 1,010 appearances08/10 — 44.3% from 2,605 appearances08/11 — 43.3% from 13,399 appearances08/12 — 43.0% from 6,653 appearances08/13 — 43.0% from 5,742 appearances08/14 — 47.4% from 10,159 appearances08/15 — 47.5% from 16,904 appearances08/16 — 46.5% from 20,906 appearances08/17 — 45.6% from 9,923 appearances08/18 — 43.8% from 3,720 appearances08/19 — 43.2% from 4,855 appearances08/20 — 47.0% from 4,484 appearances08/21 — 46.0% from 3,857 appearances08/22 — 48.9% from 3,220 appearances08/23 — 45.1% from 3,794 appearances08/24 — 42.5% from 7,321 appearances08/25 — 40.3% from 12,320 appearances08/26 — 48.1% from 2,240 appearances
33.2%08/04 48.1%08/26

Pick rate

08/04 — 0.5% from 948 appearances08/05 — 0.9% from 4,087 appearances08/06 — 2.1% from 13,278 appearances08/07 — 1.9% from 2,488 appearances08/08 — 1.4% from 1,505 appearances08/09 — 1.0% from 1,010 appearances08/10 — 1.3% from 2,605 appearances08/11 — 2.3% from 13,399 appearances08/12 — 1.2% from 6,653 appearances08/13 — 0.9% from 5,742 appearances08/14 — 1.2% from 10,159 appearances08/15 — 1.2% from 16,904 appearances08/16 — 1.5% from 20,906 appearances08/17 — 1.3% from 9,923 appearances08/18 — 0.6% from 3,720 appearances08/19 — 0.8% from 4,855 appearances08/20 — 1.1% from 4,484 appearances08/21 — 0.9% from 3,857 appearances08/22 — 0.9% from 3,220 appearances08/23 — 1.0% from 3,794 appearances08/24 — 1.2% from 7,321 appearances08/25 — 1.9% from 12,320 appearances08/26 — 1.2% from 2,240 appearances
0.5%08/04 1.2%08/26

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 155 maps.

MapWin rateGamesTrust
Close Call Knockout 57.1%
4718 82
Split Difference Knockout 51.4%
7936 90
Konnakol Knockout 46.9%
23759 100
New Perspective Knockout 47.5%
4183 80
Opening Move Knockout 45.5%
5663 84
Double Decker Knockout 45.5%
4301 80
Leaping Dogs Knockout 45.2%
7742 89
Flaring Phoenix Knockout 46.9%
550 50
Jungle Top Knockout 44.5%
7321 88
Think Ahead Knockout 44.5%
7052 88
Streets with No Name Knockout 44.0%
8425 90
Crab Claws Knockout 44.1%
6830 87
Flowing Springs Knockout 44.6%
2279 71
Belle's Rock Knockout 42.8%
37715 100
Goldarm Gulch Knockout 43.2%
10215 93
Please Remain Standing Knockout 43.2%
5400 84
Healthy Middle Ground Knockout 42.5%
233 37
Out in the Open Knockout 40.8%
5131 83
Chivalry Knockout 40.8%
4412 81
Deep End Knockout 36.5%
2295 71

Against whom

Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.4% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 2 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 58.3% 726 games Edgar 53.6% 7,484 games Pearl 57.5% 576 games Gray 54.3% 1,347 games Mico 55.1% 866 games Brock 52.3% 6,691 games

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.3% 80.0%
2 강직도 Legendary 34 36.6% 61.8%
3 ぴしり Diamond 30 36.3% 63.3%
4 エルプリプリ Diamond 33 36.1% 60.6%
5 효준 Mythic 38 35.3% 55.3%