Best map: CYBERBOSS BROCK with 68.3% from 15,886 games.
08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 155 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Close Call ![]() |
57.1% | 4718 | 82 | ||
Split Difference ![]() |
51.4% | 7936 | 90 | ||
Konnakol ![]() |
46.9% | 23759 | 100 | ||
New Perspective ![]() |
47.5% | 4183 | 80 | ||
Opening Move ![]() |
45.5% | 5663 | 84 | ||
Double Decker ![]() |
45.5% | 4301 | 80 | ||
Leaping Dogs ![]() |
45.2% | 7742 | 89 | ||
Flaring Phoenix ![]() |
46.9% | 550 | 50 | ||
Jungle Top ![]() |
44.5% | 7321 | 88 | ||
Think Ahead ![]() |
44.5% | 7052 | 88 | ||
Streets with No Name ![]() |
44.0% | 8425 | 90 | ||
Crab Claws ![]() |
44.1% | 6830 | 87 | ||
Flowing Springs ![]() |
44.6% | 2279 | 71 | ||
Belle's Rock ![]() |
42.8% | 37715 | 100 | ||
Goldarm Gulch ![]() |
43.2% | 10215 | 93 | ||
Please Remain Standing ![]() |
43.2% | 5400 | 84 | ||
Healthy Middle Ground ![]() |
42.5% | 233 | 37 | ||
Out in the Open ![]() |
40.8% | 5131 | 83 | ||
Chivalry ![]() |
40.8% | 4412 | 81 | ||
Deep End ![]() |
36.5% | 2295 | 71 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 20.4% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 2 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
58.3%
726 games
Edgar
53.6%
7,484 games
Pearl
57.5%
576 games
Gray
54.3%
1,347 games
Mico
55.1%
866 games
Brock
52.3%
6,691 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.