For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Heist: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Kaze
48.3%
259 games
Trunk
49.5%
91 games
Nori
44.6%
334 games
Chuck
42.0%
81 games
Edgar
40.0%
315 games
Mico
35.4%
82 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Shinee♡ | Masters | 85 | 42.6% | 58.8% |
| 2 | Smoke🌊 | Legendary | 37 | 42.1% | 73.0% |
| 3 | Arionシ︎ | Masters | 69 | 41.5% | 59.4% |
| 4 | sintezzz.🏴 | Masters | 21 | 40.6% | 85.7% |
| 5 | Merc. | Legendary | 21 | 40.6% | 85.7% |