My roster

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EN

Grom

Artillery Epic Trophies Bounty
50.9%Win rate in Bounty
68,212Games
100Trust Score
35. of 106Rank in Bounty

Best map: Gated Community with 81.4% from 161 games.

Profile

Win ratePopularityBreadthCounter safety 12.Star rate
Win rate 65.50.9 %
Popularity 75.1.10 %
Breadth 24.14% of maps
Counter safety 12.24.2 %
Star rate 98.38.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 19 days. 10 earlier days are left out — below 155 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 46.3% from 1,685 appearances08/06 — 47.6% from 2,543 appearances08/07 — 50.3% from 388 appearances08/08 — 48.2% from 697 appearances08/09 — 50.9% from 385 appearances08/11 — 44.6% from 1,121 appearances08/12 — 43.9% from 1,732 appearances08/13 — 53.8% from 11,541 appearances08/14 — 52.3% from 8,090 appearances08/15 — 55.3% from 7,823 appearances08/16 — 52.4% from 8,561 appearances08/17 — 49.5% from 6,930 appearances08/18 — 49.8% from 7,168 appearances08/19 — 49.9% from 4,643 appearances08/20 — 47.4% from 3,110 appearances08/22 — 36.5% from 293 appearances08/24 — 36.5% from 575 appearances08/25 — 47.3% from 201 appearances08/26 — 33.8% from 237 appearances
46.3%08/05 33.8%08/26

Pick rate

08/05 — 1.4% from 1,685 appearances08/06 — 1.1% from 2,543 appearances08/07 — 0.7% from 388 appearances08/08 — 0.9% from 697 appearances08/09 — 0.9% from 385 appearances08/11 — 1.0% from 1,121 appearances08/12 — 0.9% from 1,732 appearances08/13 — 1.2% from 11,541 appearances08/14 — 1.1% from 8,090 appearances08/15 — 1.3% from 7,823 appearances08/16 — 1.2% from 8,561 appearances08/17 — 1.1% from 6,930 appearances08/18 — 1.1% from 7,168 appearances08/19 — 1.1% from 4,643 appearances08/20 — 0.9% from 3,110 appearances08/22 — 0.7% from 293 appearances08/24 — 0.7% from 575 appearances08/25 — 0.7% from 201 appearances08/26 — 0.6% from 237 appearances
1.4%08/05 0.6%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 155 maps.

MapWin rateGamesTrust
Tasty Berry Bounty 57.3%
4086 80
Crystal Clearing Bounty 53.3%
5655 84
Shooting Star Bounty 52.5%
20507 100
Dry Season Bounty 52.0%
8915 91
Layer Cake Bounty 50.7%
13803 98
Deathcap Trap Bounty 56.1%
312 41
Supercut Bounty 50.7%
4039 79
Wall Hugging Bounty 44.4%
5994 85
Hideout Bounty 43.6%
3295 76
Watermelons Bounty 42.3%
688 53
Choral Chambers Bounty 40.1%
918 57

Against whom

Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 2 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.9% 941 games Piper 58.8% 3,194 games Mina 62.1% 525 games Edgar 56.9% 5,223 games Mortis 58.1% 1,963 games Bo 59.5% 957 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 61 40.0% 60.7%
2 Anna Diamond 66 37.9% 54.5%
3 BabyMonster Diamond 28 33.5% 53.6%
4 또나 Mythic 28 33.5% 53.6%
5 小屁孩坏坏 Mythic 23 33.4% 56.5%