My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Trunk

Epic Trophies Bounty
43.7%Win rate in Bounty
10,240Games
93Trust Score
80. of 106Rank in Bounty

Best map: Parallel Plays with 70.1% from 2,423 games.

Profile

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 25.43.7 %
Popularity 3.0.16 %
Breadth 79.53% of maps
Counter safety 25.29.9 %
Star rate 60.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/30, 20 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/30.

Win rate

08/06 — 38.3% from 496 appearances08/07 — 35.0% from 137 appearances08/08 — 39.1% from 156 appearances08/09 — 49.0% from 98 appearances08/11 — 48.6% from 72 appearances08/12 — 41.8% from 146 appearances08/13 — 39.2% from 1,228 appearances08/14 — 41.7% from 1,302 appearances08/15 — 35.1% from 1,051 appearances08/16 — 42.4% from 1,732 appearances08/17 — 45.0% from 802 appearances08/18 — 49.3% from 894 appearances08/19 — 48.9% from 376 appearances08/20 — 41.4% from 573 appearances08/22 — 60.0% from 60 appearances08/24 — 58.5% from 193 appearances08/26 — 60.8% from 186 appearances08/28 — 64.2% from 173 appearances08/29 — 53.4% from 73 appearances08/30 — 61.5% from 257 appearances
38.3%08/06 61.5%08/30

Pick rate

08/06 — 0.2% from 496 appearances08/07 — 0.3% from 137 appearances08/08 — 0.2% from 156 appearances08/09 — 0.2% from 98 appearances08/11 — 0.1% from 72 appearances08/12 — 0.1% from 146 appearances08/13 — 0.1% from 1,228 appearances08/14 — 0.2% from 1,302 appearances08/15 — 0.2% from 1,051 appearances08/16 — 0.2% from 1,732 appearances08/17 — 0.1% from 802 appearances08/18 — 0.1% from 894 appearances08/19 — 0.1% from 376 appearances08/20 — 0.2% from 573 appearances08/22 — 0.1% from 60 appearances08/24 — 0.2% from 193 appearances08/26 — 0.1% from 186 appearances08/28 — 0.3% from 173 appearances08/29 — 0.2% from 73 appearances08/30 — 0.2% from 257 appearances
0.2%08/06 0.2%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 164 maps.

MapWin rateGamesTrust
Watermelons Bounty 58.5%
439 46
Wall Hugging Bounty 54.1%
1271 62
Layer Cake Bounty 50.3%
1491 64
Hideout Bounty 51.2%
430 46
Supercut Bounty 44.9%
1562 65
Choral Chambers Bounty 45.9%
157 31
Crystal Clearing Bounty 39.2%
1943 68
Tasty Berry Bounty 38.9%
985 58
Deathcap Trap Bounty 26.1%
69 19
Dry Season Bounty 33.2%
464 47
Shooting Star Bounty 33.0%
1429 64

Against whom

Direct duels in Bounty: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 32.5% against R-T in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 15 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.3% 1,259 games Tara 61.6% 438 games Tick 54.9% 4,419 games Penny 55.8% 1,189 games Carl 55.5% 954 games 8-Bit 53.7% 2,475 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Azubot.off Masters 46 43.8% 71.7%
2 ♯Crxs76☄ Masters 63 43.7% 65.1%
3 GisbeN🦭₊⭒ Legendary 25 43.0% 88.0%
4 Malenawu Masters 42 42.9% 71.4%
5 Azubot Legendary 105 41.6% 54.3%