My roster

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EN

Nita

Damage Dealer Rare Trophies Bounty
37.3%Win rate in Bounty
37,906Games
100Trust Score
102. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 71.6% from 34,347 games.

Profile

Win rate 4.PopularityBreadthCounter safetyStar rate
Win rate 4.37.3 %
Popularity 50.0.58 %
Breadth 8.8% of maps
Counter safety 12.25.4 %
Star rate 50.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 20 days. 9 earlier days are left out — below 171 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 28.5% from 284 appearances08/06 — 30.2% from 1,980 appearances08/07 — 48.2% from 411 appearances08/08 — 39.2% from 576 appearances08/09 — 39.6% from 386 appearances08/11 — 33.3% from 357 appearances08/12 — 35.9% from 632 appearances08/13 — 35.6% from 4,661 appearances08/14 — 37.9% from 4,515 appearances08/15 — 31.9% from 3,687 appearances08/16 — 37.0% from 5,324 appearances08/17 — 40.1% from 3,674 appearances08/18 — 40.4% from 3,768 appearances08/19 — 38.3% from 1,789 appearances08/20 — 35.7% from 2,230 appearances08/22 — 41.6% from 344 appearances08/24 — 42.8% from 631 appearances08/26 — 36.2% from 845 appearances08/28 — 49.4% from 581 appearances08/30 — 42.4% from 427 appearances
28.5%08/05 42.4%08/30

Pick rate

08/05 — 0.2% from 284 appearances08/06 — 0.8% from 1,980 appearances08/07 — 0.8% from 411 appearances08/08 — 0.7% from 576 appearances08/09 — 0.9% from 386 appearances08/11 — 0.3% from 357 appearances08/12 — 0.3% from 632 appearances08/13 — 0.5% from 4,661 appearances08/14 — 0.6% from 4,515 appearances08/15 — 0.6% from 3,687 appearances08/16 — 0.7% from 5,324 appearances08/17 — 0.6% from 3,674 appearances08/18 — 0.5% from 3,768 appearances08/19 — 0.4% from 1,789 appearances08/20 — 0.6% from 2,230 appearances08/22 — 0.8% from 344 appearances08/24 — 0.7% from 631 appearances08/26 — 0.5% from 845 appearances08/28 — 0.9% from 581 appearances08/30 — 0.6% from 427 appearances
0.2%08/05 0.6%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 169 maps.

MapWin rateGamesTrust
Watermelons Bounty 46.7%
1470 64
Wall Hugging Bounty 43.2%
5703 85
Layer Cake Bounty 39.3%
5031 83
Supercut Bounty 39.3%
4575 81
Crystal Clearing Bounty 36.6%
6178 86
Deathcap Trap Bounty 34.0%
238 37
Hideout Bounty 36.0%
1989 69
Choral Chambers Bounty 35.2%
545 49
Tasty Berry Bounty 34.6%
3260 76
Dry Season Bounty 34.3%
2592 73
Shooting Star Bounty 30.5%
6325 86

Against whom

Direct duels in Bounty: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.7% against Willow in Knockout. On average the worst case sits at 29.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nita runs in 1 circle — whoever Nita beats beats someone who in turn beats Nita. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.8% 207 games Trunk 53.9% 495 games Kaze 49.7% 1,602 games Nori 48.7% 3,294 games Edgar 46.9% 3,750 games Bo 49.3% 420 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 patsan Masters 40 50.1% 95.0%
2 gb's owner Masters 43 45.5% 79.1%
3 cute lipizin 私 Masters 38 39.3% 63.2%
4 𝓗𝓾𝓰𝓸🪽 Masters 27 39.2% 70.4%
5 adafa209 Legendary 28 38.8% 67.9%