My roster

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EN

Otis

Controller Mythic Trophies Bounty
45.0%Win rate in Bounty
34,023Games
100Trust Score
76. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 70.8% from 2,119 games.

Profile

Win rate 29.PopularityBreadthCounter safetyStar rate
Win rate 29.45.0 %
Popularity 49.0.55 %
Breadth 38.19% of maps
Counter safety 87.39.6 %
Star rate 59.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 19 days. 10 earlier days are left out — below 119 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 29.1% from 296 appearances08/06 — 44.3% from 1,352 appearances08/07 — 49.7% from 308 appearances08/08 — 44.8% from 435 appearances08/09 — 43.6% from 257 appearances08/11 — 52.1% from 618 appearances08/12 — 42.5% from 1,005 appearances08/13 — 47.4% from 5,452 appearances08/14 — 49.2% from 4,454 appearances08/15 — 46.9% from 3,467 appearances08/16 — 47.3% from 4,358 appearances08/17 — 41.8% from 2,958 appearances08/18 — 40.3% from 3,204 appearances08/19 — 39.3% from 1,948 appearances08/20 — 45.5% from 2,133 appearances08/22 — 42.6% from 298 appearances08/24 — 39.3% from 723 appearances08/25 — 34.6% from 133 appearances08/26 — 30.0% from 250 appearances
29.1%08/05 30.0%08/26

Pick rate

08/05 — 0.2% from 296 appearances08/06 — 0.6% from 1,352 appearances08/07 — 0.6% from 308 appearances08/08 — 0.6% from 435 appearances08/09 — 0.6% from 257 appearances08/11 — 0.5% from 618 appearances08/12 — 0.5% from 1,005 appearances08/13 — 0.6% from 5,452 appearances08/14 — 0.6% from 4,454 appearances08/15 — 0.6% from 3,467 appearances08/16 — 0.6% from 4,358 appearances08/17 — 0.5% from 2,958 appearances08/18 — 0.5% from 3,204 appearances08/19 — 0.5% from 1,948 appearances08/20 — 0.6% from 2,133 appearances08/22 — 0.7% from 298 appearances08/24 — 0.8% from 723 appearances08/25 — 0.5% from 133 appearances08/26 — 0.6% from 250 appearances
0.2%08/05 0.6%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 159 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 50.1%
4591 81
Tasty Berry Bounty 48.6%
2634 73
Supercut Bounty 48.1%
3301 76
Dry Season Bounty 46.5%
4609 81
Deathcap Trap Bounty 49.7%
193 34
Watermelons Bounty 47.4%
711 53
Layer Cake Bounty 44.8%
4869 82
Shooting Star Bounty 42.8%
7212 88
Hideout Bounty 43.3%
2016 69
Choral Chambers Bounty 43.5%
772 55
Wall Hugging Bounty 35.1%
3115 76

Against whom

Direct duels in Bounty: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.9% against Buster in Knockout. On average the worst case sits at 28.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.6% 787 games Tick 57.2% 1,565 games Brock 55.4% 4,452 games Bo 55.1% 688 games Edgar 52.3% 4,064 games Piper 51.8% 3,061 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 43.7% 93.1%
2 vCxroo🏴 Legendary 21 40.7% 95.2%
3 Sm☆ Masters 37 36.4% 59.5%
4 HIKAKIN Mythic 20 36.4% 75.0%
5 Evg🇷🇺 Legendary 38 35.3% 55.3%