My roster

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EN

Tick

Artillery Super Rare Trophies Bounty
55.0%Win rate in Bounty
216,215Games
100Trust Score
7. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 71.5% from 39,169 games.

Profile

Win ratePopularityBreadthCounter safety 24.Star rate
Win rate 92.55.0 %
Popularity 95.3.43 %
Breadth 57.30% of maps
Counter safety 24.29.2 %
Star rate 92.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 45.2% from 575 appearances08/05 — 47.3% from 4,064 appearances08/06 — 43.8% from 4,443 appearances08/07 — 53.4% from 1,219 appearances08/08 — 56.8% from 2,423 appearances08/09 — 50.6% from 891 appearances08/11 — 44.3% from 2,439 appearances08/12 — 42.9% from 3,642 appearances08/13 — 56.7% from 33,126 appearances08/14 — 55.3% from 21,215 appearances08/15 — 56.9% from 19,381 appearances08/16 — 55.9% from 23,411 appearances08/17 — 57.0% from 30,379 appearances08/18 — 56.9% from 34,250 appearances08/19 — 55.5% from 17,937 appearances08/20 — 52.6% from 8,579 appearances08/22 — 50.2% from 1,082 appearances08/24 — 43.1% from 1,943 appearances08/25 — 46.6% from 757 appearances08/26 — 42.9% from 2,710 appearances
45.2%08/04 42.9%08/26

Pick rate

08/04 — 4.8% from 575 appearances08/05 — 3.4% from 4,064 appearances08/06 — 1.9% from 4,443 appearances08/07 — 2.3% from 1,219 appearances08/08 — 3.2% from 2,423 appearances08/09 — 2.0% from 891 appearances08/11 — 2.1% from 2,439 appearances08/12 — 1.8% from 3,642 appearances08/13 — 3.5% from 33,126 appearances08/14 — 3.0% from 21,215 appearances08/15 — 3.3% from 19,381 appearances08/16 — 3.2% from 23,411 appearances08/17 — 4.7% from 30,379 appearances08/18 — 5.0% from 34,250 appearances08/19 — 4.4% from 17,937 appearances08/20 — 2.4% from 8,579 appearances08/22 — 2.5% from 1,082 appearances08/24 — 2.2% from 1,943 appearances08/25 — 2.1% from 757 appearances08/26 — 1.9% from 2,710 appearances
4.8%08/04 1.9%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 154 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 57.5%
42109 100
Tasty Berry Bounty 57.8%
6543 87
Layer Cake Bounty 56.8%
60816 100
Dry Season Bounty 55.7%
29664 100
Shooting Star Bounty 53.7%
46657 100
Deathcap Trap Bounty 59.8%
450 47
Crystal Clearing Bounty 53.2%
8255 90
Supercut Bounty 51.8%
7732 89
Watermelons Bounty 46.7%
1975 69
Choral Chambers Bounty 44.9%
2468 72
Hideout Bounty 43.6%
9546 92

Against whom

Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 22.0% against Shade in Heist. On average the worst case sits at 29.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.4% 3,467 games Edgar 59.9% 26,351 games Piper 59.6% 11,935 games Mico 61.8% 1,645 games Gray 60.6% 2,681 games Mortis 59.3% 8,269 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 えば Diamond 24 38.8% 79.2%
2 Yang79 Mythic 75 38.2% 53.3%
3 발라당 Mythic 22 37.8% 77.3%
4 Daddy Kev Legendary 30 37.4% 66.7%
5 Mr.M Mythic 29 36.9% 65.5%